In this MGSN Games Lab Mick Chesterman (Manchester Metropolitan University) outlines his work and research on collaborative game making with mixed age and ability groups.
Read MoreHave you got what it takes to pit your wits against other designers from across the world and claim the coveted MGSN Game Jam trophy?
Read MoreRunning online from May 28th to June 4th, the conference is free to attend and the line-up of speakers and topics, which includes a keynote from Xalavier Nelson Jr. (Hypnospace Outlaw, SkateBIRD), looks fantastic.
Read MoreIn the current climate of social distancing and lockdown, many of us are turning to tabletop games as a way to alleviate boredom and to re-connect with family and friends. So, which games should we be recommending, especially to people who might be new to gaming?
Read MoreWe are sorry to announce that we have taken the decision to cancel all public events in March and April 2020, given the current situation with COVID 19.
Read MoreIn this Games Lab Seminar, Dr Huw Lloyd reports on recent work that has been done on solving Japanese Pencil Puzzles with nature-inspired algorithms.
Read MoreIn this Games Lab seminar, Dr Jane Draycott gives a presentation of Cleopatra VII, the last Ptolemaic ruler of Egypt, in the Assassin's Creed franchise.
Read MoreMoving into a new decade, this symposium aims to consider the variety of forms in which games impact on both culture and society, and the diverse narratives which they create, develop and propagate.
Read MoreIn this Games Lab seminar, Dr Jana Wendler from Playfuel Games CIC explores how physical games can bring research and academic ideas to wider audiences
Read MoreThe Video Game Art Reader (VGAR) is currently accepting submissions from practitioners, researchers, and educators for its fourth issue. The theme for this Issue is Overclocking.
Read MoreThe 2020 Playful Learning conference will take place at the University of Leicester in July, and the conference committee are currently calling for papers and sessions on the theme of learning and play for adults.
Read MoreProposals are invited for the next Board Game Studies Colloquium, which takes place in Paris, May 12-15, 2020.
Read MoreIn this Games Lab seminar, Matteo Menapace (VIDEOgames designer in residence at the V&A in London) talks about how boardgames can be used to tackle complex questions such as: food politics, memory loss, and honeybee capitalism.
Read MoreProposals are invited for a one-day symposium at the University of Warwick, UK on 28th February 2020.
Read MoreIn this seminar, Marsha Courneya will share her creative path and take us on a detour through the tangle of copyright law, showing examples of how it can be circumvented to return rights and power to creators.
Read MoreThe book series Cultures of Play, 1300-1700, published by Amsterdam University Press, welcomes scholarly monographs and edited volumes in English by both established and early-career researchers.
Read MoreIn Media Res is looking for curators that are examining the topic of Tabletop Gaming. Curators can approach these related movements through a variety of lenses and methods.
Read MoreA podcast episode, featuring members of the MGSN talking about their work and research into games and gaming. From gambling and the gothic to AI and LARPs.
Read MoreIn this edition of Games Lab, Dr Stephen Curtis examines the ways in which the Bard and his works have been used as the inspiration or setting for games, both card/board and digital. As well as a brief summary of the general state of Shakespearean games, Stephen discusses what the process of ‘gaming’ Shakespeare can offer to critical discussions of the plays and poems that make up his work.
Read MoreIn this edition of Games Lab we were joined by Dr Jennifer Cromwell, who explores the extent to which 2017’s Assassin’s Creed Origins manages to unite the worlds of gaming, digital humanities, and Egyptology.
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