'The Play of Classrooms' by Rob Gallagher, Chloé Germaine, and Paul Wake
Writing recently for the Post45 Contemporary Literature cluster, former MGC member Rob Gallagher, and current co-directors Paul Wake and Chloé Germaine have written about their work bringing games into university english degree programmes.
The cluster was edited by Rebecca Roach and features articles on multicultural literature, AI, BookTok, and more.
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Extinction Rebellion? Roleplaying, Death, and Ethics
On Friday 26th April, Chloé Germaine presented her work at the Imagining Extinction in Video Games Symposium, hosted by the Centre for English, Translation, and Anglo-Portuguese Studies at Universidade do Porto, Portugal. For her contribution, Chloé chose to focus on roleplaying games, specifically considering the positive contribution of tabletop (analogue) roleplaying games in the ongoing promotion of gaming as an ecological media.
This choice comes from desire to advocate for the importance of tabletop gaming in our discussions about the role of games in supporting cultural and social change on environmental issues. At a very basic level, the development, production, and consumption of tabletop games is less environmentally catastrophic than video games - a point also made in Ben’s talk. While there are aspects of the tabletop gaming industry’s production and comsumption cycle that could be hugely improved in terms of sustainability and reducing harm, it can continue to exist as an industry without being a contributor to growing carbon emissions and ecological destruction.
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New Publication: Ten simple rules for designing analogue science games
Man Met Game Centre Dr Paul Wake and Dr Sam Illingworth have a new publication in the journal PLOS Computational Biology: ‘Ten simple rules for designing analogue science games.’
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Dice on the Nile: Roleplaying History
This post features the recording of our event, ‘Dice on the Nile: Roleplaying and History’. The event featured a panel of experts in Ancient History who have collaborated on a Dungeons and Dragons 5e campaign through which they explore the early Islamic world.
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Dark Forests and Doomed Adventurers: Games and the Environment
If you missed the live event, you can watch the full discussion of the panel, ‘Dark Forests and Doomed Adventurers: Games and the Environment’ here.
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The Winner of the EGU Game Jam
The winner of the EGU Game Jam is Fishery Boom, a roll and write for 2-4 players about fishery management.
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MGSN and Game in Lab Events: Roleplaying Games, the Environment and History
The Man Met Game Centre is delighted to announce two upcoming events organised in collaboration with Game in Lab.
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Poetry and Everyday Sexism
In this Games Lab seminar, Dr Kim Moore explores poetry, everyday sexism and female desire, drawing on her recently completed PhD thesis.
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Astragalomaniacs: Knucklebones in the Ancient World
In this Games Lab seminar, Dr Ada Nifosi (University of Kent) explores why people in the ancient world were so interested in knucklebones.
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The EGU Game Jam
The Manchester Game Studies Network is delighted announce the EGU Game Jam, in collaboration with the European Geosciences Union, as part of vEGU21 . The theme for this game jam is ‘Geoscience’ and we’re inviting designers to come up with games that fit on just 4 sheets of A4 paper.
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Call for Papers: Utopia on the Tabletop
Abstracts of 200-500 words are welcomed on the theme of tabletop roleplaying games (TTRPGs) and the utopian.
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New Publication: Measuring student engagement through the Internet of Things
Manchester Game Studies Network member Dr John Henry has a new article in Elsevier’s journal Internet of Things: “A randomised control trial for measuring student engagement through the Internet of Things and serious games.”
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Archaeology and Gaming: The Bryn Celli Ddu Minecraft Experience
In this Games Lab seminar, Dr Ben Edwards (Manchester Metropolitan University) discusses the recreation of the Stone Age site Bryn Celli Ddu (Anglesey) in Minecraft.
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Fun and Games at the Portico Library
The Portico Library is inviting the public to a programme celebrating games and recreation through the ages.
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Synchrotron Science Through Games
In this Games Lab seminar, the creators of 'Diamond the Game' discuss how they developed a game to communicate the processes of Diamond Light Source, the UK's national synchrotron.
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Call for Papers: Video Games and Religion
This virtual symposium invites academic explorations of the role of apocalypse and utopia in video games, welcoming discussions of a wide-range of approaches to ultimacy and cosmic destiny in video games.
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Playtesters Needed!
Playtesters are needed to provide input on Carbon City Zero: World Edition, before it launches on Kickstarter later this year.
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Interview with Charles Ward (Designer of Rokumon)
An interview with the game designer Charles Ward, creator of Rokumon, and winner of the MGSN 2020 Game Jam.
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The Winner of the MGSN Game Jam
The winner of the inaugural MGSN Game Jam is Rokumon by Charles Ward. While there could be only one winner, there were many fantastic entries and we had a great time making and playing them.
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MGSN Game Jam – The Entries are in!
The entry period for the MGSN Game Jam is now closed! We will be announcing the winner on Friday 31st July 2020.
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