Posts by Manchester Game Studies
Extinction Rebellion? Roleplaying, Death, and Ethics

On Friday 26th April, Chloé Germaine presented her work at the Imagining Extinction in Video Games Symposium, hosted by the Centre for English, Translation, and Anglo-Portuguese Studies at Universidade do Porto, Portugal. For her contribution, Chloé chose to focus on roleplaying games, specifically considering the positive contribution of tabletop (analogue) roleplaying games in the ongoing promotion of gaming as an ecological media.

This choice comes from desire to advocate for the importance of tabletop gaming in our discussions about the role of games in supporting cultural and social change on environmental issues. At a very basic level, the development, production, and consumption of tabletop games is less environmentally catastrophic than video games - a point also made in Ben’s talk. While there are aspects of the tabletop gaming industry’s production and comsumption cycle that could be hugely improved in terms of sustainability and reducing harm, it can continue to exist as an industry without being a contributor to growing carbon emissions and ecological destruction.

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The EGU Game Jam

The Manchester Game Studies Network is delighted announce the EGU Game Jam, in collaboration with the European Geosciences Union, as part of vEGU21 . The theme for this game jam is ‘Geoscience’ and we’re inviting designers to come up with games that fit on just 4 sheets of A4 paper.

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