DoWell Co-Design Workshop and Lectures Series 2024-2025
Mar
19
3:30 PM15:30

DoWell Co-Design Workshop and Lectures Series 2024-2025

The DoWell research group offers an expanded interdisciplinary workshop and lectures series this year to provide the opportunity for colleagues to explore an exciting range of different topics, including practices and approaches to co-designing in various health and care contexts. The format of the monthly sessions is more flexible this year, including online presentations and panel discussions as well as in-person workshops for colleagues to get hands-on experience and get involved in the different approaches to co-design. The workshops aim to provide a forum and time for colleagues to meet and get to know each other’s work, and to foster discussion and cross-faculty collaboration.

At DoWell –Design for Health and Wellbeing Research group– we pioneer the use of collaborative creative processes from craft and design to support people’s mental and physical health and to improve products, environments, services and interactions for health and care. We co-design our research into the social and societal aspects of health and wellbeing with the people who will benefit from our studies. Our research contributes to national and international action on mental health, disability, dementia and neurodiversity.

Everyone welcome. Please find the programme overview as below and register through Eventbrite.

We are looking forward seeing you all in the workshops.

Kristina Niedderer & DoWell group

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DVRS Games Festival 2025
Apr
10
to Apr 11

DVRS Games Festival 2025

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

SODA and POC in Play invite you to attend the first international diverse games festival in person in Manchester Metropolitan’s School of Digital Arts.

In SODA’s state of the art new building we will host two days of talks and a networking event showcasing diverse speakers and topics across games development as well as animation and film. This builds on POC in Play’s popular series of networking events with a premium roster of global talent to learn from and connect with.

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Magic: the Gathering - The Eco Hack!
May
31
6:30 PM18:30

Magic: the Gathering - The Eco Hack!

Magic: The Gathering – The Eco Hack is a 3-hour hands-on workshop that uses the concept of ‘franchise hacking’ developed by game design researchers Dr Stefan Werning (Utrecht University), Professor Paul Wake and Dr Chloé Germaine (Manchester Metropolitan University). In this session you will join these researchers to design and playtest your own custom cards and decks for Magic: The Gathering, exploring its potential environmental themes and stories.  All materials will be provided.

This workshop features in the series of events taking place at the UK Games Expo, the UK’s largest hobby game convention. The convention takes place at the Birmingham NEC Fri 30 May to Sun 1 June, 2025.

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Multiplatform 2025: Rituals of Play - Shaping Alternative Futures with Games and Occulture
Jun
12
to Jun 13

Multiplatform 2025: Rituals of Play - Shaping Alternative Futures with Games and Occulture

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Rituals of Play is our theme for Multiplatform 2025, the annual MGC symposium dedicated to analogue and video game studies. This year’s event is a collaboration with DVRK - the Dark Arts Research Kollective - at Manchester Metropolitan University. The symposium will explore the intersections between games and occulture, investigating the transformative potential of games as forms of rituals to explore alternative histories and speculate on radical futures.

Games have long had a deep connection to magic, the paranormal, and the occult. As Huizinga famously noted, "there is no formal difference between play and ritual" (1988: 10). Indeed, activities like shuffling cards, rolling dice, and roleplaying create temporary ritual spaces in which to engage with chance, causality, and emergence - tools to model possible worlds and divine the future. Furthermore, contemporary games - both analog and digital - have become increasingly intertwined with occultural themes, incorporating concepts and imagery of the esoteric or the paranormal that go beyond the mere aesthetic inspiration to become sometimes actual philosophical, speculative and narrative frameworks.

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Creative Methodologies: Practical Play and Media Multiplicities
Jul
2
to Jul 3

Creative Methodologies: Practical Play and Media Multiplicities

  • University of Sunderland (map)
  • Google Calendar ICS

Creative Methodologies: Practical Play and Media Multiplicities 

A conference organised by the University of Sunderland in association with the Media, Communication and Cultural Studies Association

Manchester Game Centre are pleased to share details of the Creative Methodologies conference, organised by Dr Stephanie Farnsworth at the University of Sunderland. Creative Methodologies: Practical Play and Media Multiplicities is a two-day event, examining methodologies of practice-based media research, from podcasts to games making.

The keynote speakers for this event are: Lance Dann (The University of Brighton), Chloe Germaine (Manchester Metropolitan University and the Manchester Game Centre) and Nick Lewis (The University of Sunderland). 

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Playful Learning 2025
Jul
2
to Jul 4

Playful Learning 2025

Join Manchester Game Centre’s lead for Education and Pedagogy, Dr John Lean, at this year’s Playful Learning Conference in Brighton.

Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook, yet underpinned by robust research and working practices, we provide a space where teachers, researchers and students can play, learn and think together. A space to meet other playful people and be inspired by talks, workshops, activities and events. In its new home on the South Coast of England in Brighton, we have spaces that open the programme up to both indoor and outdoor activities, and evening activities that continue the playful learning and conversations after the formal programme ends.

Playful Learning will take place on 2nd – 4th July 2025 at the University of Sussex in Brighton and our theme is 🥸 Surprise and Disguise. Sign-up here for notifications.

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13th International Conference on Serious Games and Applications for Health
Aug
6
to Aug 8

13th International Conference on Serious Games and Applications for Health

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

The 13th International Conference on Serious Games and Applications for Health is set to take place in Manchester, United Kingdom, between the 6th and 8th of August, at the Manchester Metropolitan University. At the heart of the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies.

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Process Ecologies Network
Mar
6
to Mar 7

Process Ecologies Network

  • Room 1.24 Business School (map)
  • Google Calendar ICS

Themes in 21st Century Process Thought: “Ecological” Thinking in Philosophy, Theology, and the Arts

The conference is organised by Wahida Khandker, the Games and Environment lead at the MGC.

Among the sessions is a hands-on game hacking workshop led by Chloé Germaine.

All welcome.

Programme Day 1 - Thursday 6th March

10.00-10.30 Coffee & Registration

10.30-10.45 Welcome and Introduction – Wahida Khandker (Manchester Metropolitan University)

10.45-11.30 Stella Sandford (Kingston University), ‘Process Metaphysics and “Promiscuous Realism”: Reflections on John Dupré's Philosophy of Biology’

11.30-12.15 Ruth Chadd (Claremont School of Theology), Title TBC

12.15-1.00 Undine Sellbach (University of Dundee), ‘Infancy of the Organism: Uexküll's picture book biology’

1.00-2.30 Lunch (provided)

2.30-3.30 Rachael Gittins (Manchester Metropolitan University), Workshop: ‘An “Apprenticeship” in Multi-Species Signs: Building Other Worlds with Uexküll and Deleuze’

3.30-4.00 Coffee Break

4.00-4.45 Andrew Davis (Center for Process Studies), ‘Whitehead Among the Philosophical Practitioners: Contributions from Process Philosophy.’ Funded by the Arts and Humanities Research Council

Programme Day 2 - Friday 7th March

10.00-10.15 Coffee & Registration

10.15-11.45 Panel: • Paige Colton (University of Manchester), ‘Research with Rats Beyond the Laboratory: Enriching and Embodying Rattus Worlds’ • Adam Frank (University of Dundee), ‘Getting Your Hands Dirty: Philosophising with Botanical Garden Volunteers’ • Brett Wilson (Manchester Metropolitan University), ‘Rage Against the Machine: End of Days for a 400 Year Old Metaphor We Mistook for Reality’

11.45-12.30 Juan Guillermo Londoño (Charles University), ‘Imagination and Animality: A Whiteheadian Approach to Animal Psychology and Morphology’

12.30-2.00 Lunch (provided)

2.00-3.00 Chloé Germaine (Manchester Metropolitan University) Workshop: ‘Game Hacking for Climate Futures’

3.00-3.45 Philip Tonner (University of Glasgow), ‘Toward a Processual, Sacramental Philosophical Anthropology: A Work in Progress Report’

3.45-4.15 Coffee Break

4.15-5.00 Brianne Donaldson (University of California, Irvine), ‘Creating “the Human” to Come: Crossing The Rubicon of Process Ecologies with the Conceptual Personae of Animals’

This event is free to attend, but registration is required. To register or for other enquiries, please contact: Wahida Khandker (w.khandker@mmu.ac.uk)

Funded by the Arts and Humanities Research Council

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2030 SDG Game with Mcr Met Rise (Student Event)
Mar
5
2:30 PM14:30

2030 SDG Game with Mcr Met Rise (Student Event)

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Build a better future in the 2030 Sustainable Development Goals Card Game

A thought-provoking multi-player facilitated card game that simulates what the world could look like in 2030 and encourages you to think globally about building the future. GoGlobal in your future ambitions.

Come along and play the 2030 Sustainable Development Goals (SDGs) card game. This session is open to students and staff from across the university. Just like the real-world the game works best when it includes people from as many different backgrounds as possible.

The 2030 SDGs game is a thought-provoking multi-player facilitated card game that simulates what the world could look like in 2030. The 2030 SDGs game highlights the importance of balancing the three pillars of People, Planet and Prosperity, bringing sustainability to life.

Participants in the simulation receive time, money and projects, deciding how to invest their resources and which projects to run in order to work towards achieving their goals. What will be the impact on the world of the projects they play? Will they create a prosperous, fair and sustainable world?

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Climate Games? Playful Practices to Explore Game Design and Consumption
Feb
6
2:00 PM14:00

Climate Games? Playful Practices to Explore Game Design and Consumption

  • sustainability clinic, university of York (map)
  • Google Calendar ICS

Professor Paul Wake and Dr Chloe Germaine will be speaking to sustainability researchers and educators at the University of York.

Their paper, which draws on the methodological innovations in participatory research with games, considers how “hacking” and “jamming” are modes of play that support effort to address behavioural and cultural change for climate action.

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Jan
30
5:30 PM17:30

DVRK Apport 7 - Wretched Screens

  • 70 Oldham Road Manchester, England, M4 5EB United Kingdom (map)
  • Google Calendar ICS

On the 30th of January D∀RK, the dark arts research kollective, will be hosting an event at annihilation eve (ad England). Wretched Screens is the collective’s 7th apport, events that they hold that involve a mix of arts, music, video and talk. These are public events, functioning as spaces for the sharing of research and artistic productions. This specific engagement is focused on media in relation to their occulture sympathies and explorations. This specific engagement is focused on media in relation to their occulture sympathies and explorations. The night will feature talks from artist Tom Motley discussing 3d modelling marketplaces and digital intimacy, researcher Matteo Polato discussing Pokémon and the hauntological materiality of retro-gaming, SODA alumni Isa Alsaba on Realism and simulation theory and SODA technician Jake Hatt presenting his videogame projects inspired by witchcraft and cosmic horror. Along with the talks included in the event will be an exhibit of documentation of Real Engine, a collaborative project between game development, magical thinking and psychogeography by Yami Kurae (Matteo Polato and Jacopo Bortolussi),  and Jake Hatt will display his games A Station Beyond and COVENJAM.

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Singing Graphics in VR: Exhibition and Playtest
Nov
28
to Dec 6

Singing Graphics in VR: Exhibition and Playtest

  • Holden Gallery, Manchester (map)
  • Google Calendar ICS

The Manchester Game Centre is proud to support an exhibition of two VR artworks by Adinda van ’t Klooster:  the AudioVirtualizer (2019) and VRoar  (2023). You can experience these artworks and take part in a playtest and evaluation activity from Thursday 28th November to Friday 6th December, in the Holden Gallery, in Manchester Metropolitan University’s Grosvenor Building.

This exhibition will end with a launch of the Emote VR Voicer project on Thursday the 5th of December from 12 to 2 pm. Tea, coffee and cake will be served, and all are welcome to attend.

These VR experiences are both art and games. Instead of chasing around collecting objects or winning from an opponent, the aim is simply to explore and wander, to listen and observe and to be playful with the voice.

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Games Research at AHEAD in Conversation: Arts and Humanities Responding to the Poly-Crisis
Nov
15
10:00 AM10:00

Games Research at AHEAD in Conversation: Arts and Humanities Responding to the Poly-Crisis

  • Lowry Building, Manchester Met (map)
  • Google Calendar ICS

Manchester Game Centre co-director, Chloé Germaine, will be sharing insights about the research being carried out in the Centre as part of the sector-wide response to the poly-crisis. From psychological benefits to promoting action on climate change, find out why game research is so important.

This event takes place on 15th November between 10am-3pm in Manchester Metropolitan University’s Lowry Building.

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Green Gaming with STRATEGIES and Katowice European City of Science
Nov
9
9:00 AM09:00

Green Gaming with STRATEGIES and Katowice European City of Science

Chloé Germaine and Paul Wake are heading to Katowice in Poland on November 9th to present work and run workshops as part of the STRATEGIES project. Green Gaming Day is the culmination of the gaming week, part of Katowice 2024 European City of Science. Its aim is to educate and engage the public on the connected issues of sustainable gaming and cultural heritage. The event will draw on expertise from academics, industry and cultural leaders to explore how gaming media both contribute to and can mitigate the impacts of the climate crisis.

This event brings together expert participants from different fields: local educators, game developers, international scholars, local museums, business and institutions. There will be discussion panels and interactive workshops, as well as a chance to find out more about the European-wide STRATEGIES project: A Sustainable Transition for Europe’s Game Industries.

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Videogame Spatial Cinematics: Inscriptive Practices & Future Processes Seminar
Nov
7
3:30 PM15:30

Videogame Spatial Cinematics: Inscriptive Practices & Future Processes Seminar

  • Manchester Technology Centre (map)
  • Google Calendar ICS

Join Gang Pan’s and Hamid Khalili's seminar about the fascinating world of architecture within video games, where spatial interactivity and storytelling converge. They will explore how video game spaces and places—where people collectively spend over 3 billion hours weekly worldwide—are crafted and experienced through the video game Kino-Eyes. The seminar offers insights into how spatial narrativity and interactivity are developed through the digital lenses of virtual cameras within game engines, telling the stories of spaces from the future, past, and present, across both fictional and real cities, buildings, interiors, utopias, and dystopias. 

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2030 Sustainable Development Goals Game - Play with MGC and the Carbon Literacy Project!
Nov
6
1:45 PM13:45

2030 Sustainable Development Goals Game - Play with MGC and the Carbon Literacy Project!

  • Manchester Metropolitan University Business School (map)
  • Google Calendar ICS

2030 Sustainable Development Goals game

A thought-provoking multi-player facilitated card game that simulates what the world could look like in 2030. 

Come and join us in playing the 2030 Sustainable Development Goals (SDG) game on the 6th of November in an event co-organised by the MGC and the Carbon Literacy Project. This event is open to staff and students at Manchester Metropolitan University.

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Play, Politics, and Participation: Exploring Ambiguous Fannish Practices in Online Networks
Oct
30
9:30 AM09:30

Play, Politics, and Participation: Exploring Ambiguous Fannish Practices in Online Networks

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Fan practices have moved beyond fan communities, shaping political, economic, and cultural life. Social media has blurred the lines between popular and political communication, allowing both progressive and reactionary fandoms to influence the public sphere. The Manchester Game Centre and the Pop Screen Cultures Centre are hosting a symposium to explore these dynamics.

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Esports Research Network Conference, 2024
Oct
30
to Nov 1

Esports Research Network Conference, 2024

  • Staffordshire University, London - Digital Institute (map)
  • Google Calendar ICS

Esports Research Network Conference 2024: What to expect 

The ERNC2024 is set to take place in autumn this year at Staffordshire University, London, with the theme ‘Where Worlds Collide’. The conference is an interdisciplinary gathering of scholars, researchers, industry professionals and enthusiasts. The conference explores the everchanging landscape of esports and the intersections between gaming cultures, competitive play, game design and spectatorship within the esports ecosystem. The conference accommodates mixed attendance, with opportunities to attend either online or in person. 

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Games Workshop Research Day
Oct
17
9:00 AM09:00

Games Workshop Research Day

  • International Anthony Burgess Foundation (map)
  • Google Calendar ICS

The Manchester Game Centre is pleased to announce a symposium dedicated to Games Workshop’s games and fictions. Join us at the International Anthony Burgess Foundation in Manchester for a day of talks and gaming that will cover Black Library’s fictions, transmedia in Warhammer 40,000, Ancient Egypt in the Warhammer’s Old World, and a cultural history of Jervis Johnson’s fantasy football game Blood Bowl.

This event is free and is open to everyone. Places are limited.

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Process Ecologies: Webinar 2
Oct
16
6:00 PM18:00

Process Ecologies: Webinar 2

Process Ecologies: Webinar 2: Matt Segall and Henry Somers-Hall 

Matthew David Segall, Ph.D., is an Associate Professor in the Philosophy, Cosmology, and Consciousness Department at California Institute of Integral Studies in San Francisco. He is a transdisciplinary researcher, writer, teacher, and philosopher who applies process-relational thought across the natural and social sciences, as well as to the study of consciousness. His most recent book is titled Crossing the Threshold: Etheric Imagination in the Post-Kantian Process Philosophy of Schelling and Whitehead (Revelore, 2023). 

Henry Somers-Hall is a Professor of Philosophy at Royal Holloway, University of London. His research focuses on the intersection between Kantian and post-Kantian philosophy and the French philosophical tradition, and he is particularly interested in questions concerning the structure of thought and its relation to time. Aside from the work of Gilles Deleuze, he has a strong interest in the French phenomenological movement, in particular, Merleau-Ponty’s own later philosophy of difference and the work of Sartre. He is the author of Hegel, Deleuze, and the Critique of Representation (2012), Deleuze’s Difference and Repetition (2013), and Judgement and Sense in Modern French Philosophy (2022). 

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STORYTELLERS + MACHINES CONFERENCE 2024
Jul
2
to Jul 4

STORYTELLERS + MACHINES CONFERENCE 2024

The speculative technologies group at Manchester Met and MGC co-lead, David Jackson, are organising the Storytellers + machines conference, 2024, at the School of Digital Art. The theme of the conference is Controlling the Narrative: agency, interaction and influence in creative AI.

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Recreating Roman Chester in Minecraft - Public Talk for the Chester Heritage Festival
Jun
29
9:00 AM09:00

Recreating Roman Chester in Minecraft - Public Talk for the Chester Heritage Festival

Dr Ben Edwards (Reader in Heritage and Archaeology) has been building an accurate reconstruction of Roman Chester in the popular computer game Minecraft. On Saturday 29th June, Ben will be discussing this process at an online talk as part of the Chester Heritage Festival, which is open to everybody. Based on excavated evidence from within the walls of Chester, but also from the wider Roman town and amphitheatre, Ben has rebuilt the Severan-period fort and extra-mural settlement. Thanks to accurate landscape models, the Roman town is placed within a true reconstruction of the landscape around Chester on the 3rd Century AD, including the original course of the River Dee.

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'Wargaming Nature' - Workshop at Games Transformed Festival
Jun
22
9:30 AM09:30

'Wargaming Nature' - Workshop at Games Transformed Festival

In this workshop presented at the Games Transformed Festival, we will explore connections of common-place understandings of the ‘nature’ and warfare in games. This workshop is part of Games Transformed, a day festival celebrating how playing, discussing and designing games can help us imagine, demand, and build a better society!

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Remake, Reuse, Replay
Jun
15
10:30 AM10:30

Remake, Reuse, Replay

If you have the spirit of innovation then Remake, Reuse, Replay! has got your name written all over it. This is a game jam challenge in which participants work in teams with designers to create exciting new games from existing games. Work in teams and the rules are simple: take the components you have and make something new. Please book 1 ticket per team member, e.g. a team of 3 will need to book 3 tickets. . If you don't have team members please don't worry - this will be an opportunity to meet like minded people and you will be able to join a team on the day - just book yourself a ticket! Perfect for age 16+ but younger team members are welcome to participate too. Participants aged under 8 years would need to be accompanied by a responsible adult aged 18+

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Multiplatform 2024: Queer Games and Playful Protest
Jun
11
to Jun 12

Multiplatform 2024: Queer Games and Playful Protest

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Multiplatform 2024 has a dual focus on analogue and digital games and is themed around a concern with queer and dissident games and gaming practices. In addition to a day of academic and industry talks on the theme of queer gaming, we will also be hosting the UK Game Lab Network annual meet-up and launching our retro gaming archive, which contains computers and consoles from the past 40 years, together with a range of games. The activities will also include an introduction to the Archive and its future. 

Tuesday 11th June: Academic and industry talks, panels, and workshops.

Wednesday 12th June: UK Game Lab Network Meet-up and the Manchester Game Centre Archive Launch.                            

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RemixPlay: SENSORS Workshop
May
31
9:30 AM09:30

RemixPlay: SENSORS Workshop

  • 3.09 Institute of Sport, Manchester Metropolitan University (map)
  • Google Calendar ICS

RemixPlay Workshop is being hosted at the Manchester Metropolitan University!

This event is part of the annual RemixPlay Summit, where we explore play and gameplay in various contexts, focusing on meaningful and purposeful experiences, applications, and outcomes. As announced at RemixPlay 5 Summit 2023, the next iteration will include a series of hands-on mini-events around specific topics.

Our second mini event, RemixPlay: SENSORS, will explore the potential use of sensor-based interfaces for playful and game-based applications with serious objectives and outcomes in mind. We will have two short talks and a panel session that will set the context and provide inspirations for the hands-on mini-hackathon (ideation) in the afternoon.

We would like to invite students, colleagues, and partners who are interested to co-create with us and explore potential ideas for games with sensor-based interfaces. Please use the following link to register: https://forms.office.com/e/4vMR5Xu7yG. Lunch will be provided. The event is limited to 40 people, so don’t miss out on your chance to take part!

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Imagining Extinction in Video Games - Hosted by CETAPS
Apr
26
9:00 AM09:00

Imagining Extinction in Video Games - Hosted by CETAPS

Manchester Game Centre researcher, Chloé Germaine, has been invited to present her work on roleplaying games at the international symposium: ‘Imagining Extinction in Video Games’. The symposium has been organised and is hosted online by The Centre for English Translation and Anglo-Portuguese Studies. It features leading international researchers working on the issue of games and sustainability.

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BLOOD BOWL: A CULTURAL HISTORY – Player Meetup
Mar
21
6:00 PM18:00

BLOOD BOWL: A CULTURAL HISTORY – Player Meetup

Join us for an informal evening of Blood Bowl at The Salutation pub in Manchester. Come along and play whatever variety of Blood Bowl you’re in the mood for – whether that’s Blood Bowl, Dungeon Bowl, Sevens, Gutter Bowl, Blitz Bowl, or Blood Bowl: Team Manager. We’ll also bring along some Blood Bowl-adjacent games such as Guild Ball, DreadBall and Battle Ball. We’ll also provide pizza and cake, and the bar downstairs will be open for drinks and food.

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Mind Games: Occult Phenomena and Folk Psychology in Tabletop Games
Mar
20
6:00 PM18:00

Mind Games: Occult Phenomena and Folk Psychology in Tabletop Games

Are you psychic? Can you commune with the spirits of the dead? Can you divine whether the person before you is conscious, or merely a machine capable only of simulating a mind?

Join the Manchester Game Centre and the Dark Arts Research Kollective as we delve into the murky world of mind games! This is a playtest and workshop-style session, hosted by Chloé Germaine, featuring a short talk and a chance to play and discuss the games, at Peste, Manchester, from 6pm. 

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Games, Museums, and Colonial Legacies
Mar
20
12:00 PM12:00

Games, Museums, and Colonial Legacies

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Come play the game Archaeology: The New Expedition and take part in a facilitated session where we’ll use the game’s artwork, mechanisms, and storytelling to explore museum practice, past and present, and colonial histories and legacies.

Izzy Bartley will visit the MGC on Wednesday 20th March to talk about her doctoral research on colonialism in board games. The talk will take place from 12-2pm in the Geoffrey Manton building, Manchester Met Uni. If you would like to join the session, please email the event organiser Jenny Cromwell (j.cromwell@mmu.ac.uk).

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“In-Game Photography and Copyright”, at the First Italian Conference on In-Game Photography
Mar
14
to Mar 15

“In-Game Photography and Copyright”, at the First Italian Conference on In-Game Photography

Manchester Game Centre member, Gabriele Aroni will be giving a paper at the First Italian Conference on In-Game Photography. The paper explores in-game photography and the issue of copyright.

The conference

Fotoludica is the first Italian conference dedicated to examining the burgeoning practice of in-game photography. Across two days of talks, presentations and discussions, creators, researchers and theorists explore the complex intersection of video games, photography, copyright law, activism and visual culture.

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Games Imagining the Future: Results Presentation for Game in Lab
Feb
21
4:30 PM16:30

Games Imagining the Future: Results Presentation for Game in Lab

“Games Imagining the Future” was carried out by staff and students at Manchester Metropolitan University between 2021 and 2022 and included co-researchers from a secondary school in the region. The project set out to investigate how board games might be used to support young people’s action on climate change.

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