Call for Papers: Generation Analog 2025
We are excited to share the news that Game in Lab and Analog Game Studies are once again joining forces to host Generation Analog 2025, taking place online on July 16 & 17, 2025.
This year's theme is PUNK, exploring how games embody and express punk attitudes, spaces, and art.
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Funded PhD Positions with the Manchester Game Centre!
Games have massive global reach among diverse populations. The transformative potential of the game industry is therefore huge, but research is needed if this potential is to be realised. The idea that games address the challenge of climate change has been established through the study of ‘ecogames’. However, optimism about the potential of ecogames is undercut by research into the negative material impact of game development, raising the question: how can we make and play games sustainably?
Apply to join a team of three new PhDs working on a project that addresses this question through interdisciplinary research across Art and Design, English Studies, Philosophy and Cultural Sociology. The three PhD projects will investigate the ecosystem of game design, game artefacts, and game consumption.
They are funded by the AHRC North West Consortium Doctoral Training Partnership and will be hosted at Manchester Metropolitan University and Salford University.
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Preserving Digital Play: Strategies and Challenges in Game Preservation
The conference panel addressed the multifaceted challenges of preserving video games. As the games industry evolves rapidly, the importance of preserving not only hardware and software but also play experiences becomes increasingly critical. This panel explored the roles of various stakeholders, including academia, industry, and archival institutions, in ensuring the longevity of digital games. Key topics included the potential for new archival releases by industry players, standardisation of codebases for future emulation, and the feasibility of creating a reference library akin to the Bodleian Library for games. The panel aims to generate actionable insights and encourage collaborative efforts in game preservation.
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Call for Sessions: Playful Learning 25 - Now Open!
Playful Learning will take place on 2nd – 4th July 2025 at the University of Sussex in Brighton and our theme is 🥸 Surprise and Disguise. We're looking for submissions in all areas relating to the use of play or playfulness in relation to adult learning, including – but not limited to – higher and further education, playful workplaces, and lifelong learning.
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Games Imagining a Sustainable Future? How Game Hacking supports Young Climate Action
In this talk at Essen Spiel, Paul and Chloe shared the results of the Games Imagining the Future project and revealed how it led to the development of STRATEGIES. They also looked ahead to the ways in which this current research hopes to support the board game industry in its aims to support ecological thinking and a transition to a more sustainable and just society.
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The Esports Research Network Conference 2024 Overview
From the 30th October to the 1st of November, esports enthusiasts, industry professionals, scholars and researchers from all around the world gathered at the Staffordshire University London for the ERNC2024. As the esports ecosystem continues to evolve, the conference explored themes such as the dynamic intersections between gaming cultures, competitive play, sustainability, diversity & inclusion, and spectatorship within the esports ecosystem. The presentations, panels, and keynote talks provided innovative ideas and valuable insights for the future of esports!
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Manchester Game Centre researchers appointed to UKRI expert panels
The Manchester Game Centre are pleased to say that its members have joined the prestigious UKRI Peer Review College. Dr Tom Brock, Senior Lecturer in Sociology, and Dr Chloé Germaine, Reader in Game Studies in the Department of English, have both recently joined the UKRI Talent Peer Review College.
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Call for Papers: 13th International Conference on Serious Games and Applications for Health
It is with great pleasure that we invite you to participate in the 13th International Conference on Serious Games and Applications for Health, which will be an in-person only event. The conference is set to take place in Manchester, United Kingdom, between the 6th and 8th of August, at the Manchester Metropolitan University and is being co-ordinated by Manchester Game Centre’s research lead for Games, Health and Wellbeing, Dr John Henry.
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Teaching Excellence Award for Playful Learning!
The Playful Learning Association, which has strong connections to (and shares members with) the Manchester Game Centre, has received a prestigious Advance HE Collaborative Award for Teaching Excellence. MGC member, John Lean, along with others in the Playful Learning team, were recently at the Advance HE Awards to celebrate their achievement.
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Process Ecologies 2024-2025: Webinar Series
MGC environment and gaming lead, Dr Wahida Khandker, is the Principal Investigator on the AHRC-funded Process Ecologies Network, which explores different conceptual approaches to nature across the arts, science, and philosophy. Games and Game Studies are areas of interest within the network, especially the ways in which games function to simulate ecological processes and are themselves relational and entangled processes.
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Financial Sustainability in Esports through Regulation: Lessons from Football
Despite rapid and sustained growth in the last ten years, the esports industry entered an era where the financial health of esports organisers and teams is less than guaranteed. To address these concerns, Riot Games announced the introduction of regulations concerning team spending in LEC, the League of Legends league covering Europe, the Middle East, and Africa. Following the 2008-2009 Global Economic Crisis, UEFA–the quasi-monopolistic continental football federation in Europe–introduced its financial fair play regulations, which later evolved into financial sustainability norms following the economic downturn post-COVID 19. UEFA desired to protect clubs from bankruptcy by introducing strict norms. The regulations guide not only the clubs’ spending but also their structure and governance.
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MGC and STRATEGIES play Catan: New Energies
As part of the Manchester Game Centre’s research on games and the environment, we hosted a game night on September 19th in the Manchester Poetry Library. The game night welcomed researchers from the STRATEGIES project - a Horizon-UKRI-funded research project supporting the game industries to make a sustainable transition - and students and members of the public to play the new game, Catan: New Energies.
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Manchester Game Centre: Read our Annual Report!
The Manchester Game Centre was established in 2016 as a cross-university research network, drawing its membership from the Faculty of Arts and Humanities, Health and Education, and Science and Engineering. We recently released our annual report, showcasing our work over 2023-2024. The report features our current research projects and information about our ongoing priorities for research, public engagement and impact.
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New Publication: “On the Pre-Perception of Gamification and Game-Based Learning in Higher Education Students"
New publication alert! “On the Pre-Perception of Gamification and Game-Based Learning in Higher Education Students: A Systematic Mapping Study” Simulation and Gaming...
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Announcement: 2024 International Call for Projects in Board Game Research
Since 2018, the Game In Lab initiative has been doing fantastic work by supporting and funding over 25 board game research projects worldwide. Here at the Manchester Game Centre, we have benefitted from this support with two of our projects, Blood Bowl: A Cultural History and Play and the Environment: Games Imagining the Future. In addition, Game in Lab supports our annual research events and networking with scholars across the world.
We are pleased to share their recent announcement regarding the opening of the 2024 International Call for Projects, which will be accepting submissions until September 6th. All disciplines are welcome, from social sciences to AI and the arts, or any other relevant field.
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Aasa Timonen - Our Next International Visiting Research Fellow
The Manchester Game Centre is thrilled to be welcoming its first International Visiting Research Fellow. Aasa Timonen, a PhD researcher from Tampere University’s Game Research Lab, will be joining us in October for a month-long visit.
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'The Play of Classrooms' by Rob Gallagher, Chloé Germaine, and Paul Wake
Writing recently for the Post45 Contemporary Literature cluster, former MGC member Rob Gallagher, and current co-directors Paul Wake and Chloé Germaine have written about their work bringing games into university english degree programmes.
The cluster was edited by Rebecca Roach and features articles on multicultural literature, AI, BookTok, and more.
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Sensors driven game experiences
Dr John Henry and a team of researchers at the Department of Computing and Mathematics at the Manchester Metropolitan University and members of the Manchester Game Centre are investigating how sensor driven experiences can determine play and empower new interactions.
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Dungeons and Dragons at 50: how the role-playing game may soon be used as a form of therapy
Article by Sören Henrich, originally posted on The Conversation
Dungeons and Dragons (D&D) is crossing a new frontier, as the game may soon be used as a form of psychological therapy. Over the last five years, I have researched possibilities for the game’s clinical implementation, as well as potential hurdles. The therapeutic interest in the game only arose in the last five years, when D&D experienced a renaissance. Once a niche nerdy interest, it now has flourished into a multi-million dollar business, including a new movie franchise.
Several organisations used the rise in D&D’s popularity as the perfect opportunity to marry mental health with fun. This includes, for example, the US Critical Role Foundation, which supports creativity and empowerment in disenfranchised children. In the UK, youth group the Scouts encourage their members to learn skills of entertaining by facing fantasy adventures.
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